Here is my submission for the Meet MAT 3 contest hosted by The Rookies!
I'm thrilled and honored to announce that I achieved the position of Runner-Up!

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I went for a more realistic aesthetic, with various levels of detail, whether in the small oxidations on the coins or in a large terrestrial globe.
Here is the head material as an example. Organized in a folder for each Material ID, and within that, an organization ranging from base materials like texture and colors to details like Normal and Roughness.

Substance Painter Layers Overview

The geometry was elevated through the baking process from High Poly to Low Poly geometry. I sculpted some basic details to better guide the process of detailing the materials in Substance later.
Here is the original mesh with the addition of the Height Map from Subtance Painter.
For the entire project, I used 8K textures to ensure the details are as sharp as possible during rendering.
Speaking of rendering, the project was rendered in Blender. I only imported the given FBX, changing only the materials and lighting.
The texture of the Earth Globe was entirely drawn by me in Photoshop. It's an actual map from Visscher I, Nicolaas, a cartographer. I found his map in the cartographic library of USP University in Brazil, but since I don't have the right to use the image, I recreated my version.

Substance Painter Baking Tests

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